(for example, conversations, cutscenes, events, things like that.) Perhaps its better to show some unique aspects of this game and give us reasons to buy it. xDįrom what i saw on the video, if you would remove the interaction system and turn every object into a ragdoll, this project would suddenly be comparable with goat simulator. What it misses though to be truly compared to it is dialogues, voice acting, approperiate animations, small things like that. I mean a lot of games use those in their own way. Though those interaction hotkey things are packaged. To be honest, the only reason you compare it with YandereSim is because of the Unity asset Ayano being used as the heroine model, because it has some combat in it (weapons, blood) and because the keybinding/interaction system is the same. Also, some trivia since this 'project' is being compared to YandereSim:
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